The venomous matriarch awakens in her lair. Fog gates seal the arena! Defeat her to claim the Acidic Heart.
BY ORDER OF COMMANDER CYNTHIA & THE HIGH WATCH:
1. NIGHT CURFEW: All gates between the Lower Market, Castle Bailey, and Cathedral Grounds shall be bolted upon the ringing of the vesper bells at the ninth hour. Unauthorized persons found wandering outside may be detained.
2. HARVEST BLIGHT INQUIRY: Farmers reporting blackened wheat stalks or sour milk are advised to deliver samples to Dame Marie at the Apothecary. The rumors of poison in the river are unverified.
3. BOUNTY OFFERED: Any capable wayfarer or sellsword willing to investigate the blighted fields beyond the South Gate is granted permission to report to Captain Bran for a temporary travel writ.
Your journey can be exported as a portable text code. Save this code in Notepad, Discord, or notes to restore your character anywhere:
Your browser automatically maintains quick saves in LocalStorage. Returning players can choose any slot below to save or load their progress.
The battle is paused. Choose 1 restorative provision from your traveler satchel to tend your wounds before returning to the fray.
Use [W, A, S, D] or the Arrow Keys to walk in any direction. Hold [Shift] to sprint.
Left-Click open ground to walk to a spot, or hold and drag the mouse button to steer continuously like a joystick.
On mobile or touch displays, drag the virtual joystick on the bottom-left or tap open ground to pathfind.
You have taken damage! Utilize your restorative draught and supplies to stay alive:
Drink from your permanent flask to restore vital HP. It refills automatically over time and recharges fully at Sanctuary Altars. Upgrade its volume & refill rate at Master Odo's Forge or Dame Marie's Apothecary!
Carry Hearty Stews, Rye Bread, and Herbal Salves in your bag. If your draught flask runs dry in battle, an emergency provisions menu will let you consume satchel supplies.
Standing still and avoiding harm outside of combat allows your body to slowly regenerate lost health.
Darkness gathers beyond the stone walls. A blighting curse withers the wheat fields, subterranean horrors stir within the cathedral crypts, and rogue deserters roam the foothills.
Before Captain Bran grants you leave to venture into the wild, all wayfarers must undergo mandatory combat, forging, and survival induction.